Here is the list of Force Blader attack skills. Since the introduction of the new skills, Quake Cataclysm and Art of Curse, we now lack skill points to learn other skills so I made some adjustments so we don’t waste skill points to wrong skills. I suggest you also follow my sub skills and passive skills guide.
Nothing is changed with the way Force Enchanter works, so max these 4 cannons to get the highest bonus possible from your BM1. We don’t use these skills for attacking, they are just there for the bonuses they give to Force Enchanter mode. Besides, we already have 2 ranged skills (Seal of Damnation and Quake Cataclysm) which is more than enough to defend yourself in case you get rooted by other Force Bladers. Cannons don’t deal heavy damage anyway unless you want to go magic build which is insanely stupid.
For those with no idea to how Force Enchanter works, it goes like this. When you activate BM1 all your exclusive buff skills are replaced by the strongest magic skill you have in regards to its element. Wind Movement from its name “wind” gets replaced with Wind Arrow, Lance or Cannon. If you have multiple magic skill with wind element, only the strongest skill will be applied, in that case, Wind Cannon. Same goes for the rest, Earth Guard get replaced by stone magic skill, Aqua Vitality with water element skill and your blade buff with fire, ice or lightning element. Just to make it simple:
- Fire Blade, Ice Blade or Lightning Blade gets replaced by Lightning Cannon . Provides attack bonus.
- Aqua Vitality with Aqua Cannon. Provides HP and MP bonus.
- Earth Guard with Stone Cannon, defense bonus.
- Wind Movement with Wind Cannon, defense rate and attack rate bonus.
Note: You cannot use Elemental Enchant in Force Enchanter mode. Art of Curse’s defense reduction, attack reduction or silence effect (depending on your active blade buff) won’t be applied in Force Enchanter mode. Therefore, if you cast Art of Curse, only the stun, down and knock-back resist reduction will be applied.
Force Kick is very useful when chasing targets, charging quickly into battle and a good burst damage when combined with other skills (Force Assault > Force Kick > Impact Stab is one of y favorite). I suggest you make a special key for this skill and get familiar with that key. You will not use this skill with your normal combo so will need to press this quickly when you need to do so. I used ‘R’ for this skill.
Now here’s the good part, Seal of Damnation at level 20! Always spam this skill, reducing your opponents resistance to criticals by 10% giving your next attacks higher critical chance and damage for 5 secs. It has a very huge area of effect which makes it ideal in mass PVP and Mission Wars. Use skill skill when you are in root effect.
Force Assault, Force Slash and Infernal Impact are excellent addition to your arsenal. Don’t forget to add this to your Mission War and Mission Battle combo. Remember that HP down is multiplied by how many times your HP is raised. For example, on 190 bracket Mission War your HP is raised by 700% (x7), HP down is also raised by 700% , very deadly.
Infernal Impact is one of our best attack skill. With devastating damage, 4.1 sec of casting time is not that bad. Also the defense reduction effect combined with Lower Defense and penetration will certainly leave your opponents in ruins. An excellent finisher in duels.
Our strongest attack skill is now at level 20! Its critical damage is so devastating that you will want to cast this skill after Seal of Damnation for additional critical chance. Its chasing effect works great against fellow Force Bladers, Warriors and Bladers. You will only have to practice when to use this skill.